These will generally boost your stats a lot more than eating food cooked over a campfire. Once you’ve built this, you can demolish your science machine to regain some of its resources.Ĭrock pot (cut stone x3, charcoal 圆, twigs 圆) Allows you to combine four ingredients to cook a variety of dishes. #DONT STARVE TOGETHER MANURE UPGRADE#When setting up your base, you’ll want the following structures:įirepit (logs x2, stone x12) More robust than a campfire and stops the fire from spreading to nearby objects.Īlchemy engine (cut stone x2, boards x4, electrical doodads x4) The upgrade of a science machine which allows you to prototype everything you need. Chop down and collect charcoal until you have around 40 pieces. Fire only spreads when it's in your screen view so duck away to do something else for a couple of minutes and when you come back, only one section of the forest will have burnt down. After lighting a tree on fire with a torch, you'll notice that the fire spreads quite quickly from tree to tree. You should find a forest to burn down in order to create charcoal. Stand next to a science machine to prototype the following:Įlectrical Doodad - Made from cut stone and gold. In order to craft better structures, you’ll need some different resources to those mentioned in days 1-5. In the desert biome - There isn’t too much here that you’ll need on a regular basis. In the swamp biome - As you’re skipping home merrily with your berries, you don’t want to suddenly get wiped out by a giant spiky tentacle. If you get caught up in a meteor shower, your character could take a lot of damage and parts of your base could be destroyed. In a meteor shower area - This is anywhere you see black stroke marks across the ground. Right next to a spider nest - Spiders do provide you with useful resources but if you base too close to them, they’ll constantly be swarming your camp (and eating up any food left on the ground)! #DONT STARVE TOGETHER MANURE FULL#Being near them also provides a nice sanity boost, especially if you've fed them! Just be sure not to have them right on your doorstep as they turn into werepigs during a full moon! Near pigs - They're a friendly mob who can help you out if you end up in conflict with another mob during the daytime. In a clearing - Means that there is already some space for planting (see below). Near roads and paths - You can run faster along these, speeding up any journey to or from your base. You won't find a spot with every kind of resource but aim to find a spot that is close to a several key resources.īy worm holes - To connect you to other parts of the map that you’ll need to go to occasionally e.g. Near resources - Our first choice is basing in a spot with plenty of rabbit holes (usually in the savannah) as this offers a steady food source supply over autumn and winter. In a central location - If you’re on the outskirts of the map, you’ll have to travel a long way to get to different biomes. Here are our main Do’s & Don’ts: ✔️ Do base: You can set up a base anywhere but there are some locations that will be more ideal than others. Setting up a base camp allows you to store excess resources, take stock of what everyone has collected (if you’re playing with friends) and grow crops. A few days into the game, you’ll start finding that your inventory is looking rather full and grab-and-go food sources like berry bushes are looking increasingly bare. We suggested using the first five days to explore as much of the map as possible. Oh, and did you hear that howling in the distance? You’ll also need to be prepared for your first mob attack. Now this nomadic lifestyle can’t last forever so in this next phase of the game, you’ll be looking to set up a base which can sustain your needs longer term. So you’ve mastered building a torch at lightning speed, explored the map and foraged enough food to get you through the first five days. In case you missed it, be sure to check out our Days 1-5 tutorial here.
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